![]() EvosAliens gain evos by killing enemies, by destroying enemy spawns/the "Reactor" as well as with every 2 minutes that pass. Credits can be used to buy weapons, armor and other equipment in the buildable structure called "Armoury". Higher stages are achieved by killing a certain amount of enemies – the more players present in your team, the more kills are required.ĬreditsHumans gain credits by killing enemies (a stronger enemy killed gives you higher rewards), by destroying enemy spawns/the "Overmind" as well as with 2 minutes passed in-game. Higher Stages (2 & 3) allow both teams to field more advanced weaponry/aliens and to build strong and useful structures. Certain aliens are capable of wall-climbing.ĭamage system: Their body is a SINGLE damage system, thus damage to the head and to its legs does not differ. Any tissue damage inflicted to an alien is regenerated on its own. Note: Flamer can change flame to diesel style!ĪliensAliens do not have a stamina system, therefore they can run and jump freely to their hearts’ content. Every human has one medikit (bind key: F) and a new one is added to your inventory once fully healed by a Medi.ĭamage system: human body is divided into three parts: head/body/legs, with each part sustaining different damage values. Stamina is depleted by sprinting or jumping. Both teams are COMPLETELY different from each other and thus require to field different tactics in order to defeat their enemies. Game mechanicsThis game contains numerous in-game mechanics, and therefore, for the sake of keeping it short but informational, not everything is going to be described. Pro tip: Do not attack all by yourself, especially as a human! Build your own, masterfully thought-out base, destroy the enemy spawns or base in organized attacks, hunt down your enemies and emerge victorious! Join Humans or Aliens in the fight for survival. ““Feel free to post your suggestions on our forum!” How are you planning on involving the Community in your development process? Therefore the game should still be a free-to-play title, even after we leave Early Access.” “Our vision is to keep this game a free-to- play experience, later on you will be able to buy some items (such as skins) from the planned in-game shop. Will the game be priced differently during and after Early Access? For the main features, please refer to "About The Game".” ![]() “The current game is a playable development version with disabled dev commands (such as godmode, etc.). What is the current state of the Early Access version? Admin system (Admin accounts, Server owners, Moderators, Ability to block accounts, etc.).“The final version will contain all the planned features, receive optimization passes alongside with bugfixes. How is the full version planned to differ from the Early Access version? “At least for the duration of two years (i.e. Therefore, we are releasing our product as an Early Access title.”Īpproximately how long will this game be in Early Access? “After several years of game development (from the end of 2012) is our game finally playable.
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